![]() ![]() You get in the thick of things fast, with a supernatural team (the Unavowed) hot on the heels of a case of demonic possession. Unavowed is set in the same world as the Blackwell series, but where Blackwell deals with a family saga of a spirit medium (called Bestowers in this world, you’ll find out why if you play those games), Unavowed zooms back the camera lens to show off other supernaturals in the setting. You can be male or female, a bartender, an actor or a police officer. I’m glossing over the story because even the opening is impressive in how it situates you into the story with the choices you make right off the bat. There seem to be 4 main endings that I’ve seen.Ĭan anyone say, branching storylines, ahoy?Įven the title screen changes as your party increases or decreases. There are multiple solutions to various puzzles, some of which are reliant on the party members you bring with you. ![]() The bonus about reading a bunch of bloggers is that I caught wind of this game’s launch really quickly, courtesy of xyzzysqrl’s glowing review.Īfter having played through all five episodes of the Blackwell series, Technobabylon and The Shivah (and made some game attempts at Gemini Rue, Shardlight, Resonance and Primordia), suffice to say that anything Wadjet Eye makes and releases is, for me, an auto-instant buy.Įven if you’re less convinced by adventure games, for fear of puzzles or pixel-hunting or just not enjoying the genre… if you do like a side of supernatural urban fantasy, a good story with choices (ethical dilemmas almost) that -matter-, character tales from Bioware-style chatting with party members, you might want to take a second look at Unavowed.ĭeveloped by a tiny company of 3 employees (so says Wikipedia) and a bunch of outside talent contracting, Unavowed has 3 character origins * 2 genders, and 4 (+1, one comes as a pair) NPC party members, of which you can pick two to help you solve a number of mysterious supernatural cases. Unavowed is Wadjet Eye adventure game meets oldschool Bioware party companion interactions. ![]()
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